PDF Download How to Render: the fundamentals of light, shadow and reflectivity, by Scott Robertson Thomas Bertling
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How to Render: the fundamentals of light, shadow and reflectivity, by Scott Robertson Thomas Bertling
PDF Download How to Render: the fundamentals of light, shadow and reflectivity, by Scott Robertson Thomas Bertling
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About the Author
Scott Robertson has almost two decades of experience teaching how to design, draw, and render at the highest college level. He has authored or co-authored 11 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop, of which nine feature his own lectures. For several years, Scott chaired the Entertainment Design department at Art Center College of Design. He frequently lectures around the world for various corporations, colleges, and through his own workshop brand, SRW. In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series Battle Force Five, to theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients include the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, the feature film Minority Report, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ, and Fiat to name just a few.
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Product details
Hardcover: 272 pages
Publisher: Design Studio Press (November 21, 2014)
Language: English
ISBN-10: 193349283X
ISBN-13: 978-1933492834
Product Dimensions:
10 x 1.2 x 11 inches
Shipping Weight: 3.7 pounds (View shipping rates and policies)
Average Customer Review:
4.8 out of 5 stars
140 customer reviews
Amazon Best Sellers Rank:
#239,974 in Books (See Top 100 in Books)
In the current landscape of easy-to-use 3D rendering software, it is easy to overlook the foundations of what make a great-looking and realistic image. I have been doing 3D animation and rendering for close to 15 years and I can honestly say that this book is essential for anyone interested in that field. Not because it has tips and tricks for how to press the right buttons, but instead gives you a practical understanding that transcends software. Scott does rendering in photoshop, yet can achieve results that I have seen people struggle over in 3D packages. All because he understands the fundamentals. The video content is fantastic bonus and for anyone interested in what that is like, check out Scott's youtube channel which is also an equally fantastic resource.https://www.youtube.com/user/scottrobertsondesignFor those of you who need to improve your drawing first, there is no real drawing in this book. Instead, check out Scott's How to Draw book, which is equally good.
This book is massive. There is so much content that the table of contents is five pages. Small print. Does this mean this is the only book you will ever need on rendering? I haven't finished the book, but I'm going to take wild guess and say 'yes'. I can't be for sure, but I do know this, I will be spending months, if not years perfecting the lessons in this book. Because of that, this will be my last and go-to guide to rendering.In other words, save the time, money, and shelf space, and just get this book. I have been learning so much that my mind is blown. Here's so of my favorite things about the book so far:1. It has a lot of content for every situation you will find yourself in as an artist. If you draw from photo references, there's a lesson. If you use markers to render, there's a lesson. If you're drawing from life, there's a lesson. This is amazing because it never assumes you will use the same techniques with every medium or every reference. Rendering is different for every situation and I love that they take the time to show examples for each. which is why the book is so long.2. I don't have to read straight through. I can use it as a reference guide and learn techniques as I need them. As artist we build tools and techniques one after the other. We don't learn everything there is in one sitting. This book is good for building.3. Reflective or glossy surfaces. Need need need.What isn't my favorite sometimes is how detailed it gets. There are some things that is hard for me to understand. Right now I'm looking at what looks like a math problem. However, I bought this book for that very reason. I want to know the details, so it will take some time.
I picked up this book after reading the first book in the series:I find this book is an excellent continuation on the first. The first sets up your fundamentals and this book builds on that solid foundation with skills that will serve you if you want to take a fundamentally high quality line drawing to the next level by accurately rendering it.This book is printed on the same high quality thick paper that the first book was printed on. Also, I find the content to be as much if not more than the first book.Pros:*Excellent explanation of rendering techniques*Great examples*Printed on very high quality paperCons:*NoneAdditional Considerations:If you have not read the first book in this series I feel like it would be useful to anyone--even the experienced. I would get it and go through it before going through this book: How to Draw: drawing and sketching objects and environments from your imaginationOverall: 5/5 stars (>=.5 rounds up, <.5 rounds down) => 5 starsIf you have any further questions regarding the product in my review please leave a comment below and I will get back to you as soon as possible.
Once you learn how to draw - either using the excellent first book in this series or via prior education - you now need to flesh out (render) that perspective outline drawing with light, shadow, cast shadows, and appropriate reflected color/light effects.This book, better than any other I've run across, is a scholarly work that gives you the knowledge necessary to "light" any form, starting with simple cubes which illustrate the basics, to complex shapes like cars and planes. Destined to be a classic in rendering, especially by those of us who create historical representational scenes from scratch, I suggest you buy it, and buy it now.
This book, and its' companion book, "How to Draw" by the same author, are by far the best books I have found so far on teaching how to draw. The books assume that you already know the basics in how to draw in perspective, so, in my opinion, they are not for the absolute beginners. But, if you already know perspective basics, these books will take you all the way to the finish line. The author, Scott Robertson, is an instructor at Art Center College of Design in Pasadena, California. Every chapter in these books are like discovering a treasure-trove of golden nuggets of wisdom on the subject of drawing. You won't be disappointed, I assure you.
This book and its companion on drawing are excellent. Be warned however that in order to get the most out of them you will have to invest TIME as well as WORK. These can at times be arduous books to get through, take advantage of the many links to the companion videos to each chapter. Often what was obscure to me in the book became clear after watching the video. The most rewarding thing for me, especially about this rendering book was how it really opened my eyes to light, value changes and reflections that I saw every day but never really noticed.
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